Hi,
I recently started a model which I made as a base mesh in Maya and then imported it to Zbrush.
Working on it went smoothly up till the moment I had to save it as a tool and when loading that tool again in Zbrush, the model has two different shader patches on it. I tried reloading but it doesn’t help.
This photo is the tool before saving it:
This is the tool After loading it:
Hope that someone can help :shrug:
Cheers! 
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