ZBrushCentral

Problem in Zbrush 4R6 - shader patches when loading a tool

Hi,

I recently started a model which I made as a base mesh in Maya and then imported it to Zbrush.

Working on it went smoothly up till the moment I had to save it as a tool and when loading that tool again in Zbrush, the model has two different shader patches on it. I tried reloading but it doesn’t help.

This photo is the tool before saving it:

This is the tool After loading it:

Hope that someone can help :shrug:

Cheers! :beer:

Attachments

good model.jpg

bad model.png

Do fill material with color-fillobject with Mrgb active. It won’t work if you have recording layers active.
Also double check that you don’t have two overlapping identical geometries.

First screengrab shows the horse as 3 items. One may be showing through. Updating to the latest version (4R7) and patch 3 if your OS is capable can’t hurt either.