Here’s the workflow I used:
Made a low-poly in Maya, sculpted in Zbrush at 6 subd levels, then rebuilt the topology with zspheres.
I made an adaptive skin with 5 subdivision levels, then saved it as its own ztool.
I exported the lowest subdivion, then went to edit the UVs back in Maya. When I import it back in, Zbrush says it’s “subdividing geometry” - then it freezes, give me the “Encountered a problem” dialog box then closes.
It does the same thing even I don’t edit the exported obj, it simply won’t let me re-import the mesh. I’m really dumbfounded by this and I’d appreciate any tips.
I know I can go and use the projection tool, but I’d rather get the import to work and save the time.