ZBrushCentral

problem getting a good normal map from zmapper.

Hi guys,

My problem is that i cant seem to get a good normal map out from Zmapper. Its like it cuts parts of the model off when generated. Another thing is that a couple of places on the map, it seems to get pixelated, and there are no UV border at those pixelated areas.
I am using the ‘Maya_TangentSpaceNode_BestQuality’ config.

Hope you can help me with this :slight_smile:

Attachments

Zcentral_01.jpg

Nevermind guys, I found the solution.
For those of you who might run into the problem with the flattened ares, here is what you do.
In Zbrush 3.1 go into ‘misc’ and set ‘Raycasting max scan distance’ up. Hope this will help some people out :wink:

I still have a problem with the pixelated areas, does anyone have some thoughts on that?