I just recently picked up a copy of ZBrush after seeing many wonderful things you are able to achieve with this program. So far, I am loving ZBrush.
However, I ran into a problem when I tried to create normal maps for SubTools. I imported a character I have from Maya to sculpt details. The character was then separated into SubTools using UV offset (I followed the video tutorial Normal Maps for Maya in http://www.pixologic.com/zclassroom/homeroom/) After I am done sculpting, I used the Normal Map subpalette to generate normal map for each subtool, but I was not able to create a single normal map like the tutorial, instead I got many individual maps.
So is there any way to combined normal maps in ZBrush?
