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Problem exporting texture to 3ds Max

I imported a model I made in 3ds Max and Polypainted it. I can create a texture and add the colour to it but I can’t seem to get it to come out in such a way that I might be able to use it in 3ds max… Is there anything I can do? Or do I have to start from scratch another way?

Update (and sorry to do this in a new post rather than to edit but I need help and could do with this thread being somewhere someone can see it.) -

I downloaded UV Master and have created a texture that looks something like, the question now, is how do I get it to 3ds Max? Is it a question of exporting the UV’s with it? If so, how do I go about it?

Thanks in advance!

texture>flipV

or flip the texture in Max vertically
or another image editing software.

I have flipped v, but i can’t seem to get it to fit my model in 3ds max… im probably missing something really important as I only started using zbrush yesturday. Do I have to export the whole object? I did try that and it didn’t take the texture with it.

Managed to sort it out, I’ve got the texture in 3dsmax but I’ve got seams all over the place. How do I sort that out?

BUMP - please help! :confused: