i have this lingering problem with Zbrush that has unforunately discouraged me from learning the package for years. I get the base mesh inside or create itusing Zspheres. Then i tweak it for a long time to get the topology right before going to the next subdividion level. But i find that once i hit the divide button the model gets all stretched and goes haywire and i can’t account for all the time i spent tweaking the damn thing.
Can anyone pls give me the slution to my problem. It would really open my eyes. Thanks in advance.


