Hi all,
In ZBrush 3.5R3, I am trying to make a uniform cube from the Cube3D polyprimitive. I did the following:
(1) Selected Cube3D from the Toolbox;
(2) Hit T to go into Edit mode, and clicked the PolyFrame button, in order to see the polygon edges;
(3) Expanded out the Unified Skin sub-palette;
(4) Bumped the Resolution down to 8, and the Smoothness down to 0, and then clicked Make Unified Skin; and
(5) Clicked the new “Skin Cube” from the Tool palette.
Did not quite get the results that I expected (as per attached image). The polygons along the outer edge on both sides are missing.
(BTW, I used to be able to do this successfully in older versions of zBrush)
So, what am I doing wrong ?
thanks,
Andrew
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