Hi,
So without getting into too much detail, I am having difficulty applying this Displacement map that I got from MegaScans in ZBrush.
I bring in my mesh into ZBrush, add subd. apply the DISP map on, the preview looks great and exactly what I expect the final detail to be looking like. However, once I hit Apply DispMap, the mesh completely inflates, similar to what happens when you have wrong DISP values. My question is, why am I displaying the correct result but when it comes to baking it, I get something completely different? It feels promising that I am previewing the correct result but not sure what I need to adjust before baking to get what I see. Attached is reference images.
Some additional information:
I am fairly certain the DISP map coming from Quixel is in the wrong color space to begin with because the baked result I get in ZBrush is very similar to what happens when I try to render it. Unfortunately I haven’t found a a non-dodgy way to convert this map, and even then it doesn’t look right, which is why I was trying this ZBrush approach to see if I can bake a new one out with the correct values.
Let me know if you have additional information,
Cheers!!