I love this newest one. Just wanted to say that.
Those eyes really give life to the character! I simply love them! You wouldn’t mind sharing some techniques on how to make eyes like that, or even better, the material
You have some nice models as well. Good sculpting!
Greetings
Henning
I used the default ReflectedMap material as a base. Turned off spherised since I was using a spherical hdri image. Turned off the default spec, ambient and fixed the diffuse levels, then played around with the additive and subtractive reflection levels and the curves.
Practice at making Zsphere and topology subtools. Unfortunately the girl’s ended up with a ridiculous hat as a result. Sorry.
^^ It’s one of the Prince of All Cosmos’ cousins!
I really like the priestess, especially the details on her robes.
And another doodle, though I dont think this one will go any further without a retopoing first.
Nice sculpting on both, I like the Hat-cident!
lol Great! You’ve got a Roadrunner in the works as well?
Really cool sculpts mate! I especially like the preistess looking good so far. The crazy hat girl reminds me of Katamari Damaci! I can just picture her running around rolling stuff into huge spheres…hmmm…huge ZSpheres!
Tore’alos,
Wyrm
I really like your experiments. Wile E. Coyote caught my eye. I’ve been wanting to do a character like that (cartoony look) for a while, just haven’t gotten around to it. The closest I’ve come is the “jester” dude in my work-in-progress thread.
Keep up the great work! I look forward to seeing more from you!
A test layout. Very boring and undynamic, slipping into a coma already. yawn What I was trying to do this session was to make a base model for the petitioners, then use layers to give them different body types and poses to quickly create a crowd. I’d already made two poses and two bodies, then placed them on a plane so I could correct the orientation. Then I saved over the old file.
Take a guess where I went wrong?
I only had one body and one pose active, so when I rotated and moved them to align with the floor when drawn, the other two bodies and poses were hideously distorted, causing me to lose that work, but it also means I’ll have to start from scratch with the base body. And because I was lazy and did not incrementally save… argh
All the while I was thinking “Hmmm, maybe I could retopo Wile E. …” so I went and did it. The priestess will never finish tending to her congregation at this rate.
[attach=60579]wileytopo1.jpg[/attach]
Retopology projection is so wonderful. <3
[attach=60580]wileytopo2.jpg[/attach]
Except when it doesnt work. :mad: Why must you make me manually fix there mistaaaakes!
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I take it that you had the new higher-res retop almost totally projected to the target, and then this problem occurred?
I’ve found that using x-sym mirror mode during projection can sometimes work and sometimes really mess up the projection. So I just concentrate on one side, and then mask the good side and do a Smart ReSym.
However, it looks like the x-sym mirror in your picture is working fine. So maybe the target has become offset from the retop by use of the Transpose tool. Change over to Move mode and see if you have a visible Action Line. (For those who don’t know, click once on the model to remove it.) Of course, it may be a problem I haven’t seen yet in projecting my own tools. Does the error just happen intermittently as you try to project? If you undo and continue projecting, does the problem reoccur every time, or not?
I think it’s to do with a nasty zsphere seam on the original mesh. I’d pushed the polys around it until I think a few of them overlapped. If you look closely at the model on the right in the second picture you can see the seam cutting across the eyebrow. Overall, it wasnt a big problem that could not be fixed with smoothing it manually, so I just left projection on.
I did try reshaping the topology in different ways, but all it did was push the problem areas into new shapes. I’ll have to make sure that I dont get overlapping polys like that next time.
Phew. Moving interstate really chews up all your free time. Finally getting back to work on this, and have finally worked out the ZB->Max problems I’ve been having. Yay! So the priestess has had a career change and is now working in a labyrinthine library, this being a colour/composition test. Not too happy with her pose, since it obscures a lot of the torso detail, so I’ll reposition her arms, maybe cradling a book in one hand, etc etc.
Of course, the library background will need tons more detail work now.
More progress. The librarian is nearly finished, cant wait to lock and render off that layer and not have to worry about it anymore. Of course, that means I’ll have to work on the library. D:
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Well, it’s done. Except if anyone has any really good constructive criticisms.
[attach=67781]The-Librarian-04c-tiny.jpg[/attach]
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For me… 5 stars!!!
Very nice work DocTiki. The only thing really noticeable is that she has less definition than the book. It is hard to accept with a depth of field that radical. Great character though.
DocTiki,
I like it very much, the layout, the composition, the mood and the model.
What I don’t like is: the stairs on the right, maybe because they like more human made and they are in contrast with your character, which I recognize to be an alien like or I’m wrong ? I don’t like the right hand, it seems fake, give it life. Last about how she is dressed: there’s the belt (?) that should have another material or color to be different from clothes.
Anyway, it’s great work.