Yes! I was trying to think of the best workaround for getting my smoothing groups back and I was thinking that same thing.
At worst I was thinking this.
- Select By Smoothing Group. Unwrap. Move chunk to its own area (or pack all of it after the individual chunks are broken out)
- Do zbrush stuff.
- Back in max I just select whole chunks in UV. Collapse. Give them smoothing groups.
- Hand blend any of the areas that I originally had blended. (But atleast 90% of the work would be done easy)
If you know of a way to speed this up such as an auto-map-by-smoothing groups… Or anything else. I’m happy to hear it!
Thanks.