Hi everyone, wondering if there’s a way to preserve polygroups on an OBJ export? I’m importing my OBJ into Maya, and have tried the ZB export option ‘Grp’, but this gives me arbitrary sets of faces defined in the OBJ group list, viewed in Maya. Looked around the net for a solution; most people are trying to do something with UVs, but not just a pure grouping of poly faces. TIA