Hi everyone,
I would really appreciate your help with this.
I have a character model in 3ds Max with over 25 sub-object materials applied that I want to pose in ZBrush using Transpose.
I don’t need to do any additional sculpting or texturing to the model just a series of different poses.
The problem is when I export the model as an obj to work in ZBrush I loose all the material IDs. I then have to re-assign each element its original material id when I bring it back into Max for every new pose which is very time consuming.
Is there a way to preserve material id’s going between ZBrush and Max?
Mike