ZBrushCentral

Presenting ZBrush 4R7 (Updated with Summit Recaps)

[IMG]http://www.zbrushcentral.com/zbc/img/zbc_style/misc/quote_icon.png[/IMG] Originally Posted by <b>BJPentecost</b> Those hard modeling tools are bleeding revolutionary. I neeeeeeeeeed them. Like... right now, this very instant. 4r7 cannot come fast enough! This is going to be a huge boon to my 3D printing endeavors. It <i>looooooks </i>like it will eliminate my need to use other programs for hard-surface modeling as well which will be nice because I HATE bouncing around between 5 different programs.

I’ve said that for every software purchase I’ve made in the last decade, but you always find a reason to bounce around with different tools. I think it’s reasonable to expect them to drastically increase the amount of time I can spend in Zbrush for a lot of things, which is good. The more time I can spend in Zbrush, the happier I am.

But really, it’s just one more major piece of the puzzle that people have wanted in Zbrush for over ten years. It’s always easy to miss the forest for the trees when new updates are announced that might not contain everything you could conceivably wish for. Viable low poly tools, interactive edge creasing, a quality, Zbrush-direct rendering solution–all important and long wished for updates to Zbrush’s core functionality. Next stop, 64 bit, the last major ceiling I feel like I have in Zbrush.

Zbrush is making massive strides. That all these core updates in a cutting edge program have been given freely to program owners for a decade now is staggering to me, in a world where software companies are increasingly about how to extract more money per minute from their customer base in exchange for minimal innovation. Pixo seems genuinely driven by the sheer joy of creation. Zbrush is the single best software purchase I’ve ever made.

Obviously someone will now chirp in with, “yeah, but what about X feature”. They’ll get there. I’m so excited to see what Zb5 has in store.

This is why I said “back burner”. The last 3 weeks I haven’t created a thing as I spend all my time tweaking settings, doing tiny region renders, tweak more settings…over and over. Oh, then I commit, and do a 32 hr render and wait (can’t use my computer while rendering). V-Ray is awesome but time consuming. I’d love to ditch it though if there was something better. Unfortunately, I don’t think I’ll ever be completely rid of V-Ray now, or Max.

God I miss ZBrush!

PLEASE REVEAL LUNCH DATE !!

I think about R7 everyday !! or it crashes, takes to long to zremesh, dynamesh, can’t use my displacements over 16mil, come one PIXO ! !

If I here one more person bash max or maya my head is going to explode… Zbrush will not replace these software, if you think so you don’t have a clue about the 3d industry. the only thing z brush will do is cut down on the time you spend in these apps.

If I here one more person bash max or maya my head is going to explode… Zbrush will not replace these software, if you think so you don’t have a clue about the 3d industry. the only thing z brush will do is cut down on the time you spend in these apps.

i sculpt with zbrush primarily for print, for the toy and collectibles industry. 3ds and maya never served much purpose for me.
aside from affecting some low poly stuff once in a while, they seemed too technical and clunky for me (personally). i come from a practical sculpture background, so the whole thing needed to be as organic as possible to suit my tastes.
once dynamesh was released, i all but abandoned any desire for true and proper topo. it’s just unnecessary for my workflow, unless i’m doing rather low-poly machined type stuff like guns and whatnot.
so that said- because i’m something of a 3d philistine and really have no idea about the other side of the 3d industry as a whole- what makes you so passionate about the use of programs like ads and maya?
i do like to learn new stuff and broaden my horizons when i can, so anything you can add will certainly be appreciated!

>>>If I here one more person bash max or maya my head is going to explode… Zbrush will not replace these software, if you think so you don’t have a clue about the 3d industry. the only thing z brush will do is cut down on the time you spend in these apps.<<<

In alphabetical order (with no guarantee of being a complete list):
Blender, Cinema, Maya, Max, Modo - all of these are able of doing “the job” completely. From box modeling to organic modeling, to texturing and rendering >>> THEY can do it.

The only real question is if the user can do it.

Personal preferences and the kind of knowledge will make users favor one app over the other, but generally these packages can do it all.

@TheBest12
I’m confused why they are making comments like Zbrush is gonna be a Max, Modo or Maya killer.
If it wasn’t for college I wouldn’t have been able to afford to have Zbrush and the Autodesk Suite.
Pretty expensive purchase to bash over low-poly modeling especially when I still use them for creating materials, rendering and animation.

MAX, Houdinii, XSI, C4D, MODO and MAYA are 3D-PACKAGES and ZBUSH is a modeling application........

@Th3estric 16 million polys? If your not able to get fine detail at less than that you may need to look at a few more tutorials. You have to plan out your work and group things appropriately, and then use ZREMESHER on each group individually. Or just RETOPOLOGIZE using the RETOPOLOGY tools internally or invest in TOPOGUN.

The issues we tend to have are generally human error, it’s too many artist amazed by Zbrush and are creating unbelievable top-row visuals with Zbrush in it’s present state, with no complaints.

I haven’t heard anyone do this. Certainly not Pixologic.

I have heard Zbrush users with a Zbrush-centric workflow, who rely on other software tools to a limited degree to make up for gaps in Zbrush’s toolset, express how hopeful they are that the new update will allow them to do so to a lesser degree. If all a person is relying on a high end cinematic animation tool for is to set up still renders and do low poly work, then they have reason to be optimistic. But then, those people didn’t really need the bulk of what those tools offer, anyway. No reasonable person would suggest ZB as a complete replacement for those other tools, for their primary intended purpose.

Let’s try not to construct any strawmen here, just because other some other people are committing the offense of being happy and enthusiastic on the internet.

Some people have an affinity for the traditional point by point modelling routine, and ponderous nodal shader trees. Some people prefer to be able to work in more of a traditional artist’s approach, with less time taken away from the things they love doing, for the sake of the things they must do to support it. I don’t think Zbrush or Zbrush-like tools are in any danger of eliminating any need of the former any time in the near future. But I think that they will eventually, and I personally can’t wait.

I can’t imagine abandoning Modo for any reason, although I am looking forward to the new tools in ZB 4R7. :smiley:

Reading through this thread kept me asking… Did some guys here even read the description at all?
It all got explained so well - but still same questions about release R7, KS and the bridge are coming.
Wonder why aurick even wastes his time to explain simple things over and over again.

and another thing that bothers me… the ranting and complaining about new features or features they still miss, other software and so on.
Why don’t you guys just invent and develope your own “It got all features you ever wanted” 3D app.
Did you ever look at sculpts that have been made 3-4 years ago when all this new tools and features weren’t even announced?

just sit back, relax and let Pixologic do their incredible work…

I haven’t heard anyone do this. Certainly not Pixologic.???

No one said pixologic, but if you go through this thread people are saying it.

The original announcement was vague enough on certain points that it allowed for reasonable, but mistaken assumptions to be made about some specific issues. Aurick saw a need to clarify, and many people thanked him for doing so. I imagine he took the time to do so, because Pixologic is a business that values its customers, and he wanted to clear the air of misinformation that might adversely affect customer opinion about an upcoming product. All seems pretty reasonable to me, and well worth the time. Complaining about it in a provocative manner, less so.

I’ve only seen people speaking in regard to their own workflow preferences, but even if they did, what skin is it off your nose? If someone said that the new version of ZB would replace a high end cinematic animation tool for the purpose of cinematic animation, clearly they’d be mistaken, and there’s no need to pick an off-topic argument with them. Those industry standard tools that cost thousands of dollars surely don’t need your defense of a nonsensical claim. If, however, they are speaking from an informed position about their own preferences for their own needs, then there’s really no argument to make either–you’re not an expert on what works for another person. It costs you nothing to let people have their enthusiasm.

Now what I want to talk about is that interactive edge creasing in Zbrush 4r7. I’ve wanted this feature for a decade now. Could this finally mean the end of working in one program, then having to worry about how you were going to translate creases in Zbrush? The end of lassoing polygroups polygon by polygon to create complex creasing? In order to make use of it, does an object have to be created from scratch with this new “dynamic subdivision”, or can an object be converted to dynamic subD after the fact?

These all seem like much more worthwhile issues to me.

Yeah i definitely understand why people are talking about a maya or max killer. i honestly am looking forward to splitting things up and using the packages for what they truly are best at. zb is going to kill other packages on modeling and that’s what most are really talking about.the only reason i open up maya right now is mostly for simple low poly modeling that is not easily done in zb currently. i would rather use maya for what its best for and focused on. animation and rendering. if i don’t have to open it up for any modelling purposes im excited for that specific idea. Its not going to those packages its merely going to speed up the workflow for many of us. :slight_smile:

after looking at your work you are not the expert also …Spyndel

Yes, but I have a crisp, clean, refreshing aroma…not unlike sandalwood. So I’ve got that going for me.

Judging by your insult, it appears you misunderstood my remark. I didn’t say you weren’t an expert in whatever it is you do. I said you weren’t an expert in knowing what works best for another person for their own needs. Only they can know that for themselves, and who are we to say otherwise?

It is all about workflow and everyone has zBrush in a different spot in their workflow.

For my job zBrush is a small part of the workflow for adding detail. After purchasing my own copy of zBrush I have learned that zBrush can do so much more. With the new release from what I have seen zBrush will be able to do enough as to where we need to update our workflow.

I might be stuck using 3DS Max 2012 to rig, animate and render at work but at least with zBrush it is something I was able to buy, learn more on my time and take my skill set further than “just enough to get by at work”.

Thank you Pixologic for such an outstanding product!

I might be going crazy waiting on the upgrade but I am sure it will be worth it.

I really hope we get retopopolgy tools

bp72
Best of luck!!!
Am sure you will be better than “just enough to get by”.

@Thebest12:

You might start using 4R6 then : >>> http://docs.pixologic.com/user-guide/3d-modeling/topology/zremesher/

But, I think the already present features are not sufficient enough for whatever you want to do with ZBrush?

Generally each of the updates that we’ve got had been not a step forward, but a leap in the direction of a unique tool, getting better and better.
Why not wait, see what comes up, and only then start nagging (I doubt it very much that anybody will have enough reason to do so with 4R7).

When Zbrush 4R7 realese pice increase?! (now 795$) or stay on same lvl or Pixologic make limite “Book” list tour (for example first tour 795$ old price slots 1000 licence reserver, 1000$ new price for new users and persons whos did not menage to book list…)

Sorry for my engilsh hope know what i mean :roll_eyes:

the gem is taking to long…:smiley: