Hello everybody,
I have a character with a cloak (seperate object, that is), pants, etc. What steps should I take to successfully export it and work with it in Zbrush? I know I should export as OBJ and how to import and all that, but I’m just cautious and I wonder if there are some “special steps” to undertake. I just don’t want to realize near the end of detaliling my character in Zbrush that I **cked up, because i missed some important step in the early stage of work. You know what I mean. Like, should I assign a UV mapping prior to export to OBJ? Retopologize something? I don’t know. I just want to ask maya<>zbrush veterans what would they advise in such a situation.
Thanks in advance!