Hi,
What is the best way to prepare a Max Obj file for Zbrush?
I have noticed I have to divide a mesh many times before I import it into ZB and then divide it to (+7)
before I can get enough detail to do cracks and stuff on walls in ZB.
I cannot import a simple shape and then divide it in ZB cos the detail is poor.
- How many times should I divide XYZ mesh per meter to get enough detail before exporting?
- Is there another way to sub-divide a low poly mesh in Max? A script or tool? I say this because
I have already made a collection of model steps that are low poly in Max and when I import them to ZB
they are too low res for working. I don’t want to rebuild them.
