Been working on this project for a really long time. There wasn’t a single phase in that I haven’t encountered any caveats. Luckily enough, I managed to solve them one way or another.
Special thanks to:
-Stan Winston for designing this awesome character,
-Manuel Rodriguez for his honest feedback on proportions and posture,
-The Hunter’s Lair community for giving me feedback and providing scene-accurate references,
-Art Andrews for giving me permission to use his references, and
-Carl J. Toti for giving me permission to use his references.
-Sculpted in ZBrush
-Modeled in Maya
-Created the garment in Marvelous Designer
-Textured and created PBR Materials in Substance 3D Painter
-Created alphas, edited and composed the final shots in Photoshop
-Color graded and bulk-edited in Lightroom
I hope you like it