My goal is to create facial morphs that I’d take into 3ds Max.
- Can I create morphs from low poly mesh while displaying it using level 3 sub-division?
So, can I edit the lo-poly mesh while seeing the hi-poly end-result?
Or, is there a better way to accomplish this that I haven’t thought of?
- Can I get these morphs/blendshapes into 3ds Max 2011 or 2012?
Thanks!