Hey guys, im new here, and i have some problem with UV in zbrush, i hope you guys can help
so i already modelled and unwrapped my object in max.
when i imported it to zbrush and apply the texture, it looks normal as in the first image, but when i do uvcheck, it all messed up, like in 2nd image
the problem is i cant create normal map too, the normal map turned out to be glitchy and messed up
how can this possible when i can put the texture normally?
thanks in advance 
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