ZBrushCentral

Possible UV bug in zbrush?

Hey guys, im new here, and i have some problem with UV in zbrush, i hope you guys can help

so i already modelled and unwrapped my object in max.

when i imported it to zbrush and apply the texture, it looks normal as in the first image, but when i do uvcheck, it all messed up, like in 2nd image

the problem is i cant create normal map too, the normal map turned out to be glitchy and messed up

how can this possible when i can put the texture normally?
thanks in advance :slight_smile:

Attachments

ches2.jpg

ches1.jpg

Do any of your UVs touch or extend beyond the 0:1 UV space? That can cause problems when creating maps inside of zbrush.

yeah, actually some of them touch the border of UV. And that fix the problem, thank you Cyrid!