Hi,
im actually working on the scales of a Dragon Model. For that i created a 16Bit Texture (or Alpha, it doesnt care its simply Grayscale) in Photoshop.
Then i apply the texture to the Model, mask by Texture Intensity and Inflat the Model.
And here is the Problem, it looks that the Mask only use 8 Bit Grayscale and not 16Bit and thats why there are very visible seams on large Areas.
I attached 2 Pics, the first one is the extruded Mask and the second one is a direct Drag as Alpha on a Plane (you see the problem is not the Texture). I also noticed that the “Convert Texture to Alpha” only produce a 8 Bit Alpha too.
Is there some Way to change that?
Software: ZBrush 3.5 R3
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