Is it possible to export a high-detail grayscale height map from your ZBrush tool the same way you can export your normal maps? I have tried using the displacement maps, but they do not generate enough detail - I am working on a character’s face, and while the displacement map can help with certain muscles, it does not get small details like wrinkles and pores (even when I export out a 4096x displacement map.) I tried using the nVidia Normal Map tools to convert the normal map to a height map, but that didn’t work out either. Mostly I need this export so I can use the bump map in Lightwave, as you can use cavity shader-like effects using gradients (tuned to your bump channel.) Thanks for any help!
Edit: Nevermind, I didn’t even think about adjusting the levels on my exported alpha. The detail was just, just not immediately visible. Hopefully this will help someone else however