What is your general workflow when it comes to posing characters? I am g oing to be doing some characters in action shots and so they will be jumping, running, twisitng etc. Would I do the base mesh in maya in their poses or model them in a neutral arms by the side pose, and then pose in zbrush at the end of the sculpting and texturing?
You can easily pose in ZBrush by using TransPose. There’s a ton of information about that feature in the links in my signature. If you’re working with multiple SubTools, then you’d also want to use TransPose Master which is available from the Download Center (also in my signature).