ZBrushCentral

Posing your character

Basically I have a sculpted character in ZBrush, with all the hi-res details.
The lowest subdivision I have it in 3DSmax, rigged and skinned as I like it.

I think I remember you could export it from Max, import it into the lowest level in Zbrush and voila, posed model, with the above levels posed accordingly.

Now it just askes to project, and does not work like I said before…
help ?

please delete
it still works, provided your geometry is the same
1 extra or less vertex, causes the high-geo to reproject