Hello,
In the months I’ve been using zbrush, I’ve found that sculpting with dynamesh alone is enough to suit most of my needs. However, I’ve lately been wanting to pose some of my models. I’ve found helpful Youtube videos explaining the use of the Transpose Master or just the regular old Rigging subpalette, both involving building a zsphere armature inside of a given mesh to use as a sort of “skeleton” for posing it. I can set up the zspheres fine, but when I bind the mesh and try to pose it, one of two things happens:
1: It does bind the mesh, but when I try to pose the armature, the model distorts horribly. It is moving along with the spheres, but not in a smooth or accurate way.
2: I thought this might be because I had such a high point count (since it was naturally a dynamesh model), so I tried reducing it in Decimation Master. When I try to bind this decimated mesh to the rigging, most of it disappears, leaving only fragments around the joints (which pose fine, I just wish the rest of my model were there to join them.)
In all these videos, people are using meshes with a bunch of subdivision levels, but only posing them on the lowest level. Is this the only way that posing can be done? If so, how do I get my dynamesh model to a workable, low-polygon model? And then I would project my high-detail dynamesh back on top of it…? Anything outside the realms of dynamesh throws me off, so I’d appreciate any insight/advice people might have to offer on this. Rigging experts encouraged!