I am trying to Zsphere rig what I thought was a simple mesh, but when I attempt to pose my character, it is very slow and very messy. What am I doing wrong?
Here was my process:
- Create a basic model using zspheres
- Adaptive skin >> Make adaptive skin
- Select adaptive skin
- Subdivide 4 or 5 times
- Sculpt it
- Save it as skin.ztl
- Create zsphere rig (or select the original from Step 1)
- Rigging >> Select Mesh >> select skin.ztl from Step 5
- Rigging >> Bind Mesh
- Pose
Now when use the zsphere rig to pose it, it is slow and messy. I am guessing it is because I subdivided too many times, but I’m confused because the seemingly complex default ztools like the Rhino and the Dog can be posed quickly and cleanly with a Zsphere rig.
How should I be doing this and is there any way for me to do this over the right way still using the Ztool I have already done?