Now that Zsphere rigging is improved in ZB 3.5, I would say that you’ll get better and more intuitive results with a Zsphere skeleton, using transpose for quick spot deformations and the fine tuning of details when you need a little more precise control over a specific part of the mesh.
Yes, although the way you’d go about doing this depends on your intended output. If you’re trying to set up a scene for a Zbrush render, you can use Zbrush’s 2.5d qualities to draw the one object, then pose and snapshot the character to interact with it.
If you need the object to inhabit the same “geometrical environment” as the character, for instance to import it in place into an external application along with the character, you will need to insert that mesh into the character’s mesh…OR…append that object as a subtool to the character tool…and then use the transpose tools to position it appropriately and pose your figure.
yeah like BJ said just append the bike or person as a subtool.
can’t wait to see your stuff boozie i’ve been wondering what happened to you.
also, i say using both methods works depending on what you want to do, sometimes transpose is enough and the weighting is based on masking so its more obvious what kind of result you are going to get and a little quicker.