here are the mesh, for van cleef, with and without texture…
always in wester field, a “soft” caricature of actor Charles Bronson…
of course, if you look at the mesh, the upper part of the hair is added “after”, and blurred in photoshop!..
more cartoon, caricature of french actor Louis de Funes, in “gendarme de st tropez”…
and to finish, some wip in caricature…
Attachments
and a little more western, biut I’m not very sure if it is ok, or need lot more work!.. anyway, it intends to be the duke… Oh, when I write, at the beginning of the post, the necessary steps, or ingredients, for working on portrait, I foirgot the most important: beeing lucky!.. it seems that a likeness vanish as far as it comes, and it’s a funny, an interesting, but also a very frustrating process!..
woow! those are -Especially Lee Van Cleef- amazing!
thanks for sharing
Great work Marcel, I love the second one, the metal body is a nice touch. You have a very nice style,
thanks
You are the master of the texture.
Great jobs as usual
Wonderful stuff Marcel! Thanks for sharing and telling us your technique. I agree that a likeness is like quicksilver. Your Bronson reminds me of Obelix!
Charles is so great reached¡
Andreseloy
Marcel, These are absolutely fantastic
Wow, that first portrait…amazing likeness. Well done!
how lucky are we to have marcel here at zbc
What talent! Amazing work, and very inspirational.
Pilou fan of marcel
i m speechless!
Marcel, You’ve brought a smile to my face. To see the “Bad” Van Cleef was most entertaining! Your work is wonderful. I was happy to learn your technique on completing hair in Photoshop. It seemed the most likely way to go about it. One question; it appears that in certain areas, like the mustache, you had to do quite a bit of touch up to add depth. Maybe you could fill us in on your approach to this problem? Thanks for sharing.
Keep pushing those Pixols
thank you!.. hyper one, I’m not sure to understand “touch up”… if it is about post work, li adding tiny parts of the mustache in pâint, at the end, it’s about the same that for hair; if it is geometry, it is sculpting around, and on masked areas, which is the technique I use maybe the most… if I can answer, it will be a pleasure, hyper!..