ZBrushCentral

portrait and caricature

Hello! I post some drawings, around the topic of likeness, in portrait or caricature... zbrush is "the" natural medium for working on portrait, as it match all the necessary steps to work on that; more or less, there are three main ingredients: having around his screen differents photos of the subject, preferably all at the same definition, and all black and white; of course, face and profil; working on the head allthe parts at the same "level"; don't finish an eyes, with the rest "fuzzy"; and, last, going out of the symmetry mode as soon as possible, in other words as soon as you have the main shape of the head... the likeness has to be "decent" withouit the texture, in fact the mesh must go "stand alone", woithout texture... zbrush is perfect for doing that job, as all of that is it's natrural use!... the main difference in caricature is that a caricature is going to be "ok" in one point of view; it's not possible, most of the time, to manage exagerations "possible" on all the point of view!... oh, I had a lot of fun, showing old westerns movies of sergio leone to my son, and the subjects reflect that!...![leevancleef.jpg|1100x946](upload://wIMbb4Rj0YbgegTz9FOkvlYxTXe.jpeg)

Attachments

leevancleef.jpg

here are the mesh, for van cleef, with and without texture… leeheaddetail.jpg

always in wester field, a “soft” caricature of actor Charles Bronson…bronson200.jpg

of course, if you look at the mesh, the upper part of the hair is added “after”, and blurred in photoshop!..bronsontetedetail.jpg

more cartoon, caricature of french actor Louis de Funes, in “gendarme de st tropez”… gendarme.jpg

and to finish, some wip in caricature… caricatureperkins.jpg

Attachments

caricatureperkins.jpg

and a little more western, biut I’m not very sure if it is ok, or need lot more work!.. anyway, it intends to be the duke… Oh, when I write, at the beginning of the post, the necessary steps, or ingredients, for working on portrait, I foirgot the most important: beeing lucky!.. it seems that a likeness vanish as far as it comes, and it’s a funny, an interesting, but also a very frustrating process!..caricaturewayne.jpg

woow! those are -Especially Lee Van Cleef- amazing!
thanks for sharing

Great work Marcel, I love the second one, the metal body is a nice touch. You have a very nice style,

thanks

You are the master of the texture.

Great jobs as usual

Wonderful stuff Marcel!:+1: Thanks for sharing and telling us your technique. I agree that a likeness is like quicksilver. Your Bronson reminds me of Obelix!:wink:

Charles is so great reached¡
Andreseloy

Marcel, These are absolutely fantastic :+1: :+1: :+1:

Wow, that first portrait…amazing likeness. Well done!

:+1: how lucky are we to have marcel here at zbc:+1: :grimacing: :+1: :+1:

What talent! Amazing work, and very inspirational.:smiley:

:+1:
Pilou fan of marcel

i m speechless!
:+1:

Marcel, You’ve brought a smile to my face. To see the “Bad” Van Cleef was most entertaining! Your work is wonderful. I was happy to learn your technique on completing hair in Photoshop. It seemed the most likely way to go about it. One question; it appears that in certain areas, like the mustache, you had to do quite a bit of touch up to add depth. Maybe you could fill us in on your approach to this problem? Thanks for sharing.
Keep pushing those Pixols

thank you!.. hyper one, I’m not sure to understand “touch up”… if it is about post work, li adding tiny parts of the mustache in pâint, at the end, it’s about the same that for hair; if it is geometry, it is sculpting around, and on masked areas, which is the technique I use maybe the most… if I can answer, it will be a pleasure, hyper!..