ZBrushCentral

Polysphere develops holes after using transpose?

I like to use polyspheres for my sculpts eyes but EVERYTIME I use transpose on a model they develop holes, then they have to be replaced. Anyway to prevent this?

Not sure what you’re having happen.

I don’t get holes if I transpose a polysphere.

Can you post up the sweet images?

Before and after pic’s.

Attachments

Untitled-1.jpg

ut3.jpg

No ideas?

How are you transposing the mesh? Using the action line?
Are you using the polysphere mesh or the sphere3D? The sphere3D has two major poles in the mesh that can cause problems as there are a ton of triangles at the poles. The polysphere is imply a cube that had a sphere deformation applied to it.

If you’re not using the polysphere (ships with Zbrush) try using that instead of the sphere3D and that should fix your problem. You can quickly access that mesh through lightbox. Just click on tools, it should be the 8th one in the list unless you’ve added meshes to your lightbox tools folder.