Hello again…
This has been a thorn in my side w/ regards to ZBrush, and now I’m at the point where I “really” need to figure this out, I am totally at wits end =/
I have my model, and it is already uvmapped. I bring it into ZBrush, and polypaint w/ photos simultaneously as I sculpt. I subdivide, I apply HD geometry, and then I paint/sculpt. The problem is that the textures come out looking rather low res, pixelated and what have you, and I end up NOT being able to use the newly sculpted model or the texture maps produced… Even worse, at times seams will show =/
What I want to know is why does this happen, and what can I do to prevent it.
When working in ZBrush does the scale (for viewing) of the object matter?!? Does brush size have any impact on how the texture paints onto the mesh? Is it better to paint w/ zoom/scale high or low? Do smaller or bigger brushes work better? Is it better to paint close or from far?!?
The textures I use all ALL high res, 2048x2048 or 3000x3000. The model I am currently having this problem w/ is mapped, and I believe has “enough” resolution to handle the photo polypainting, but the result was horrible…
Any tips, ideas, clues or help that anyone could offer would be awesome…
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