Is anybody else experiencing his polypainting suddenly turning black while/after recording or enabling a layer? It happens so suddenly that I can’t quite track wehat makes it happen, but its clearly connected to the layer system. it’s like at at some point you subtool gets accidentally filed with black from one moment to the other, overwriting your polypaint. it#s alway black though and never any other color and totally nonindependent of which colors are active in your 2 color swatch slots. very annoying.
not frequent is true but when happened was related to mesh without uvmap asigned into zb. No related with layer.
I recall that is a very infrequent event in my experience(so my comment dont have any substantial suppport!)
nope, not uv-related at all. the meshes I experienced it with are all neatly mapped.
Yep, I’ve seen this happen. If I remember right, i was seeing it occur when I used ‘bake all’ when one of the layers had record mode on. Other functions may also cause the same thing when record mode is on (Polypaint to texture, for instance, is one that causes this.)
Still a lot of bugs in the layer system – crashes, unexpected behavior (transparency blending is poor for polypaint layers for instance). I’m even having a problem currently where when I turn off the record on some layers, slight random noise appears all over my model… and if I turn the layer record on and off several times, the mysterious noise is amplified. (starting a separate thread about this actually)
Also, if you have a shape layer (without polypaint on any layers?) in record mode, and you select (hide) portions of the model, the polypaint goes all wacky until you show all of the mesh. fortunately, the wackyness doesn’t interfere with new polypaint on the model (Except that you can’t see what you’re doing). I suspect that they’re pulling a lot of behind the scenes tricks to make it look like they actually have an alpha blend between poly layers when they don’t. or something (piping polypaint through the masking system to emulate. Every once a while, you get a glimpse at the man behind the curtain.
Yes, exact same problem.
I can consistently get this if I Bake All and a layer is in Record mode but has nothing on it. If you find any other steps that consistently give this result please let us know.
Thanks,
First time I had it was also with baking a layer in record mode. ever since then I made sure to not do that, but still had it happen occasionally. really hard to track down as it sometimes just happens right in the middle of sculpting and any sort of layer interaction ( other than bake).
I’ll keep you updated if I can pin it down on something specific.
Any way to save the polypaint?!
* Edit
1) SD1> delete UV>
2) create new UV>
3) SD4> New from Polypaint this worked in this case anyway.
…same here. no baking, just used Spotlight to paint textures, then
New from Polypaint = black
I used ZB4 AUV tiles at SD1
I have noticed this problem as well while using HD geometry. I am surprised there is no real documentation on this, but it seems that every time you create a layer, there is an automatically an alpha associated with it. As soon as you start polypainting, you start removing the mask. Make a texture from your polypaint on your first layer, then switch to your new layer. If you just grab a brush, brush your whole model in with white, you can then apply your texture back to your polypaint on that new layer, and switch it on and off with the “eye” icon. Now, if you are using HD layers, make sure you turn recording off on your standard definition later, then you can use a nested set of layers within the HD level, as soon as you come back to standard divisions, You will then have all your higher level detail saved into the new layer. As complicated as that sounds, it seems to work. Also, there is an issue when you return from your HD level, your model will appear to have that polypaint applied over your new layer, which still has it’s layer recording off. It seems to actually be in some kind of limbo where if you turn that layer’s visibility on and off, you lose your high res detail, which is undoable, thankfully. What you need to do is when you return from your HD levels, make a new texture from your current polypainting, make a new layer, brush with white and apply your texture back to that layer. You then have your previous layer still untouched, and your current layer with all your adjustments from before. You can actually use your brushes opacity to allow your lower layers to show through in certain areas. Once again, this would be very useful if it was in the documentation. Hope this applies to your problem, the only time I have seen that black showing up is when I view my model with the HD preview on.
Same thing happening here. I have a layer with REC mode on and now it’s changing jet black whenever I try to use transpose. For some reason, i get the sinking feeling this bug is going to stick around just like the scale bug. It’s things like this which are so frustrating.
All these new features are great but are riddled with so many bugs that it almost makes zb4 not ready for use in production. The layer system…I’m afraid to even use the thing. Every time I export or import…Im scared that my model is going to be offset or scaled improperly. One thing after another. We’ll see if they release a revision 1 2 or 3 for zb4 that address the numerous bugs that now riddle the application.
I’ve been having the same problem with one of my models. In my case, the problem was that I had a sculpt layer in record mode. Changing that fixed it. Hope this helps someone else!