Hi all. I’m working on part of a model, and I just can’t seem to get the col>txr to function properly. Here is the list of my workflow.
1)Build a model and lay out uv’s in Maya.
2)Export using OBJ file into Zbrush.
3)Save Morph Target, Subdivide, then Sculpt away.
4)After sculpting, I fillobject a color.
5)PolyPaint the model to my heart’s content.
6)Then I assign a 2048x2048 texture file, which turns the model into the corresponding color in the color box.
7)Under Tool>Texture> (I select) col>txr.
I have had successful results using this procedure with other parts of my model. However, using this procedure on one part of my model seems to create a scrambled color texture file. Please Help.
patrick.



IMG]http://i485.photobucket.com/albums/rr214/threedeesign/uvLayout.jpg[/IMG]