I’ve had some issues with the polypaint to texture function in Zbrush 3.5
when I convert my polypaint to texture I get a lot of artifacting at any map size generated. I started this model in Zbrush 3.1 but moved to 3.5 for it’s more advanced features and its enhanced renderer that gives better feedback when texturing. I didn’t have any issues transferring polypaint detail to texture in 3.1.
I tried to trouble shoot the issue and found that if I have Zbrush generate Packed uv’s before transferring texture it works like a charm. The only downside to doing that is I’d like to generate my specular and transparency maps by editing the polypaint diffuse maps in Photoshop which would be very diffucult given the way Packed uv’s organizes the pixels. I’d like for the polypaint to texture function to work with my organized uv’s. I checked the uv’s on the model and there is no overlapping or anything that looks like it would cause an issue. I’ve tried this on all subtools in my model and get the same artifacting.
Is there something that I’m missing here or is this a bug? Any ideas for a workaround other than moving back to 3.1?
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Happy texturing!