I have been struggling with polypainting.
Even if I split the object to subtools and increase each of their subdivision level independently, I can’t get enough resolution. If I go beyond 10 million, zBrush becomes very unstable and slow. I’m running Mac version of zBrush 4 with Quad Core Mac Pro and 8 gigs of ram.
Moreover I have still trouble with preparing evenly spaced mesh, thus the polypainting resolution not constant among the object. “Equalize mesh density” causes mesh to break in many cases.
I have been successful with human faces which have very dense and equally spaced mesh to begin with, but all other types of objects such as cars, planes have been problematic because of the problems I mentioned above.
And even if I was able to get nice looking polypaint in some areas, the resolution is still not what I’d like it to be. HD Geometry keeps causing frequent crashes for me and seems very sluggish on Mac. Do I need more memory?
Any ideas how to improve my workflow when using polypainting?