Hi there!
well first of all I want to say that I’ve been following this forum for quite a while and always finding lots of useful ressources to learn zbrush but haven’t post until now, I will start to post some work pretty soon as I’ve been quite busy trying to put althogher stuff for my portfolio (environment artist).
Ok, my question as I am kind of new to zbrush texturing is the following, I am trying to build a semi-rocky floor surface using a mix of noise and polypainting.
and so far I am kind of happy with the result, but I am having trouble when exporting the file, as when I preview it in photoshop at a 100% it does look blurry so then I have to add some unsharp mask, but then if I end up adding too much, the texture just turns out too noisy.
I am sure I am doing something wrong, that’s the reason I seek your advice;)
So First I start in zbrush by importing the “plane” unwrapped (the plane represents the floor surface in my 3ds max scene)
and start playing with some noise curves, masking and polypaing with alphas.
then I click on top, in texture and create a new 4096*4096 texture, and finally going to the right side texture menu and do: new texture from polypaing, and then cloning the texture. to be able to export it. (and here is when I get a “blurry” image at 100% in ps.
So I am probably doing something wrong since I start texturing (polypainting), how does zb know the size of the texture I want to output before I start polypainting, if there is something else I need to look at? if so, what will be the correct workflow.
and my second question will be, I remember when I used zb 3.1 (now using zb 3.5 R3 at school) if you loaded a texture in the leftmenu, it automatically displayed onto your object, and then I could do mask by intensity, inflate, etc.
But now I am importing a texture (my object is already unwraped) and also flipping the texture as I know zb displays it inversed by default, but is not showing in my object, shall I click something to apply it, is it a bug? or there is something I am completely passing over!!
Well if you took the time to read this and actually can help me a bit I will be enormously thankfull, have a good one guys!
