Hi there. I imported a head mesh having proper UVS from 3dsmax9 into zbrush. Subdivided it 5 times and projected an image onto 3d model using polypainting. Now when i click color>texture its generating the texture with some uvs/normals artifacts. Tried to search through the forums and cant really find the solution of this problem, or proper answers. Feels like what’s the use of puuting Polypainting in ZB3 is it gives these problems. I’m kinda loosing my patience of using ZB3 in our pipeline here, as projection painting is such a cool feature , IF IT WORKS!
Any solutions please??


here’s another thread having the same problem…
http://www.zbrushcentral.com/zbc/showthread.php?t=47405
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