ZBrushCentral

polypainting in conjunction with bump map

Hi,

I am having trouble getting my bump map from the Bump Viewer Material to display and then polypaint a texture at the same time. I have searched the forums and found a way to do it (in theory) from years back but this no longer seems to work (in Z4R2).

If I understand correctly, the way it should work is to simply make an alpha from your bump viewer material, adjust the intensity in the Displacement map rollout and then you can polypaint your new colour texture while still viewing the bump map in real time.

The problem is, you can’t get the bump effect to apply with displacement unless it’s map is loaded in the texture map slot., therefore defeating the pupose because you can no longer polypaint on the character.

Am I missing something here?

Thanks.

EDIT: I ACCIDENTALLY PUT THIS THREAD IN THE WRONG SECTION. SORRY MODERATORS! I STARTED AN IDENTICAL ONE IN THE CORRECT PLACE.