ZBrushCentral

Polypainting Difficulties (Resolved)

I cannot wait for SL to give us mesh import!! After that we will be able to use all the features of ZBrush, including Shadowbox, and make our own UVs. Dancing about impatiently Til then I will plug along making sculpties.

I don’t think it would be too difficult to make a small plugin to correct the UVs for the primitives. I’ll try and take a look over the weekend.

I love you - in a respectful, appropriate way! :lol: Thanks a million for any help you can provide.

What other way is there?! :wink:

Yay your a diamond marcus :smiley:

OMG I love you too!! :smiley: Thank you. Looking forward to it!

Here:
http://www.zbrushcentral.com/showthread.php?p=725133#post725133

Thank you so much for that , made my week and I’m sure the people of Second Life salute you.
Fixed in a weekend I’m astonished :slight_smile:

Hello Gentlemen, I was painting some textures getting familiar with spotlight and I was running in a situation close to the ones described in this thread. It took me a couple of painfully hours to notice that I have extracted a new polygroup from my original mesh, when I did GoZ fixed the new part in Maya and got back I was missing my UVs, the new part was overlapping the one behind not allowing me to see my textures correctly. That could be the case of someone else, I hope it is some help. GT40DriverWip2b.jpg