In ZB4 I’m no longer able to transfer polypainting to the default primitive “tools” in ZB4. I’m following exactly the same procedure I used in the last version, and since its still loaded I’ve done a “side by side” comparison of the two ZB versions to be sure I’m not losing my mind here.
Any time I try “New from Polypaint” I either get a texture made up of a single color from the many painted on the object, or, if I “Polypaint from Texture”, I get what appears to be a blended color. I have in all attempts subdivided up to level 4 or 5 before painting.
There seems to be some problem with the polypainting not working with the default UVs for these tools. I can use UV master and change the UVS and polypaint works, but I need to keep the original uvs.
I’m really (literally) losing sleep over this problem so any help/advice/suggestions would be very much appreciated.