Hi All
I have a problem when creating/using the polypaint to texture command.
When I use spotlight to paint my textures etc its all real nice, but when I come to do the actual ‘bake’ it creates the newly painted texture to one half of the head model.
Its as if the models faces or the uvs are flipped - they arent. The model itself was created and uv’d in Maya. Everything is fine in Maya. I have checked the model 3 times and still no joy
However if I redo the uvs using projection master its fine I dont have this problem, but I cant be redoing uv’s everytime I make a model (who would!)
if anyone has any thoughts please let me know
many thanks
Jay
