I am currently attempting to do some polypainting for a game character and was hoping that I would be able to paint both colour and spec maps in zbrush so that it would allow me to see what the model was going to look like when rendered, as opposed to editing the spec map in and out of photoshop.
I realise that I could make colour and spec maps seperately, but is there a way to have them both visible at the same time whilst polypainting?
Basically the problem I am facing just now is, if I fill an object with a specular material then obviously I can see how shiny it is, but when I start painting darker colours on top the specularity is reduced. Is there a way to paint the dark colours whilst maintaining the current spec level?
many thanks.