Hi there and a happy new year to all!
My problem is regarding creating a texture in Zbrush using Polypaint.
I followed the tutorial-
http://eat3d.com/free_zbrush_xnormal_pipe
Which basically shows you how to create a polypaint texture into a diff use texture using Xnormal for use in Photoshop.
By following the tutorial i managed to get a diffuse texture ready to add extras in photoshop.That all worked fine.
I then used this texture in photoshop adding layers to carry on with painting the Diffuse texture.
I collapsed all the layers but now i would like to take this texture back to zbrush and use it so i can paint on it directly on the hi poly model to get shadows under chin and add extra detail etc.Once i have done that i would like to then follow the same steps as before.
Not sure if this can be done and would appreciate any input.
Thanks