ZBrushCentral

polypaint with mrgb

ok so when I polypaint with mrpg the metcap effects the way mesh looks with the paint. When I export the obj however the texture doesnt use the metcap i have currently selected making not look as good…how do fix it?

Don’t paint with matcaps on. :stuck_out_tongue:
You need to replicate the shaded in your other application.