I want to export my polypainted Ztool to Maya for creating scatter maps and final rendering. I followed the zBrush Character Creation book, to learn some fundamentals, and it had me disable UVs to free up resources while I painted.
After painting my model, I wanted to move to maya, but the book’s instructions don’t mention when to re-enable the UVs and also say I should select my texture, but I never created a texture persay…it has been disabled.
Any instructions for exporting, when the UV’s have been deleted? Do I have to re-enable. Help would be much appreciated!!