Hello there.
I’m using ZBrush 4R5, and after a quick polypainting to plan out my retopo work for Maya I’m having issues when I convert the polypaint to a texture map.(Polypaint_1)
However, after opening the UVs using UV Master and clicking “New From Polypaint”(texture size is 2048x2048) I’m get weird results.(Polypaint_2)
I filled the object with white color again and did a quick paint for a quick test(Polypaint_3) and after clicking the New From Polypaint again I’m still facing problems(Polypaint_4).
Any ideas on the issue?
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