Hi everyone!! I have been google search and YouTube search but can’t find the solution. I think someone might help me here please.!! I got a highPoly with polypaint. What I want is this, I want to export my polypaint as a texture for diffuse map. But when I does the texture map inside look like a lot of small square random. Why is happening that? How can I fix that ? Or what’s the process to do what I want?? Thanks in advance!! I appreciate it
if you want a proper unwrap you have to use UVmaster to unwrap your model and then generate your texture.
depending on what you plan to do with your model you can just all the little squares as well.
I did the unwrap with UV master and create the texture of 2k base of the UV I did earlier with the UV master and its find. But when I go to texture map and press new from polypaint, my highres with the polypaint it disappear the color and my texture created its blank. I want to create the diffuse to take to the marmoset because I already have the normal map, ao mal and cavity map for my model using the xnormal
Scroll up on the page for other information which may be helpful.
http://www.pixologic.com/docs/index.php/Texture_Maps#Creating_a_Texture_Map_which_includes_HD_Polypaint
Thanks everyone!! I will try it and fix it