Hi fellow ZBrushers…
I’m still a struggling newbie, and as such I’ve ran into a big problem. I have PolyPainted a high poly model, meant for use in an RTS game. I retopologized it using ZRemesher etc (from 1,8 million to 1,4k polys) and when doing so, ZB removes the texture for some reason… Now I have two tools (meshes) of the original sculpt. One high poly with texture, and one low poly with no texture. I created UV for the low poly with UVMaster, and now I want to transfer the texture onto it, so I can export the texture directly to the UV map. But there’s seems to be no way to do this? Do I have to redo the PolyPaint directly on the low poly mesh? 
Thank you! Now the only problem is that when projecting - the result is a mixture of the low poly unpainted mesh and the high poly painted mesh. That is, a good looking mesh with “holes” in it where the low poly unpainted mesh sticks though :o