ZBrushCentral

Polypaint Question

Hey,
I have a thing I do not quite understand with Brushes Sculpting and Polypainting simultaneously. Whenever I use a Brush that has ZSUB turned on no Color will be applied despite having RGB turned on and Colors both for Background/Foreground color. As soon as ZADD is on or ALT is pressed color will be applied with the brush stroke. THis happens with both Custom brushes but also for example with the Standart brush.

How do I get Color applied even when ZSUB is turned on ? Thanks.

ZSub, with RGB or MRGB pressed, paints color and negative displacement at the same time just fine for me. Perhaps it is an issue with a specific brush you are using.

Make sure the paintbrush icon for the active subtool is toggled on when polypainting.

Oh, maybe I should have mentioned that I am using R4 not 4R2. in 4R2 it works for me as well (even on the Standard brush with “Alternate” turned of). I was thinking there must be a setting I forgot but I can’t find it and I can’t use R2 because of the size limitation bug for Alphas and Textures.

I checked it in ZB4 first thing to make sure it wasn’t any different. Works fine there too.

1)Load Sphere3d. Draw it on Canvas, enter edit mode. Make Polymesh 3d.

  1. Assign a material that makes it easy to see color like matcap white

  2. Press the paintbrush icon in the subtool menu for the active subtool, or make sure it is on.

  3. Press Zsub and RGB or MRGB. Paint with color other than white.

If you are seeing a difference on whatever you are working on, there is some issue specific to the particular brush you are using, something unique about the tool, or something amiss with your technique. Unless there is some Mac/Pc difference (Win 7 64 here).

Only seems to happen when polypainting on a layer (record on) when no Layer is created it works just fine in R4 as well. With a Layer “ALT” /“ZSub” behaves like an Eraser for the Polypaint (in R2 as well) - which is good in some cases I think but I hope I can turn it off somewhere …

Ah, yes. I see. Don’t know what’s going on there with Layers. Same in r2.

If you dedicate a layer to the area you want painted in that manner, you can paint it with positive elevation and color, then invert the displacement after the fact with the layer intensity slider.

Sorry I couldn’t be more helpful.