Hi there,
I googled for quite a while now and couldn’t find anything about this…
I modeled this head, created a new basemesh with a cleaner meshflow and used “Project all” to project the details and polypaint texture from my HP model to the new basemesh. Now I did some more detailing and want rework the textures as well. And here’s my problem:
When I turn on “colorize” in the “Polypaint” tab it looks flat shaded. I can’t see any of the modeled details which makes it kinda hard to texture…
I hope you guys can help me on this. I attached two screens so you see what I mean.

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