I’ve been sculpting details onto a character mesh and I have used layers to separate different layers of detail all with the intention of creating a displacement map for export.
I plan to create finer details such as skin pores as a bump map in poly paint and want to use layers during this process too.
How, if indeed possible, do I create rgb layers that are independent of the displacement layers? I have turned off zadd and turned on rgb ready to paint my bump map but the displacement layer list under ‘Tools’ hasn’t changed which seems a little counter intuitive.
Can anyone suggest a workflow that will give me a separate set of polypaint layers and separate set of displacement layers to work on?
Thanks