Hi,
The problem happens when I extract the Polypaint HD texture map. At first I thought it may have been that my poly count wasn’t high enough for a 4k map (2.1 Mil - 6 Mil in HD), however I tried a 1k map which produced the same result. Both the Multi Map Exporter and the ZB Texture exporter give the same outcome.
Has anyone come across this before?
I’m using ZB 4

… zbrush has its quirks all over the place and sometimes its all about the small things we change that build up to cause the big crashirino