Hiya, we’re trying out Zbrush polypainting here in the office to see if it’s a viable solution to our workflow, it’s great so far but we just came across a small problem with assigning textures.
- With texture on, we have our maps set to 2048x2048
- Used PUVtiles and set our repeats to xNumber
- When we Polypaint from Texture, is removes any repeats we currently set and polypaints the texture 1:1
- Our workaround is currently to tile the texture in photoshop and do the above process over and that works
My question is, is there a way to retain the repeats set in the UV Map when you use Polypaint From Texture? I hope there is, it’ll make our workflow very fast.
thx
~t


