ZBrushCentral

Polypaint from Texture kills Hrepeat/Vrepeat?

Hiya, we’re trying out Zbrush polypainting here in the office to see if it’s a viable solution to our workflow, it’s great so far but we just came across a small problem with assigning textures.

  • With texture on, we have our maps set to 2048x2048
  • Used PUVtiles and set our repeats to xNumber
  • When we Polypaint from Texture, is removes any repeats we currently set and polypaints the texture 1:1
  • Our workaround is currently to tile the texture in photoshop and do the above process over and that works

My question is, is there a way to retain the repeats set in the UV Map when you use Polypaint From Texture? I hope there is, it’ll make our workflow very fast.

thx

~t

Yeah i would be very interested in a solution for this too (bump) :smiley:

That’s exactly the same problem I encountered.

http://www.zbrushcentral.com/showthread.php?t=88708

I have just come up with an idea after reading your post phonix, if you duplicate the sphere first the use repeats on one of them mabye you could use project all on the unrepeated sphere from the repeated sphere? im not sure this would work from the texture/alpha but mabye from the deformation… hmmmmm ill go try it and post again :slight_smile:

OK i have a workaround! like i said if you duplicate what your trying to create a repeat on, then use repeat uvs on the duplicated tool to however you want them using a texture only, now carefully use the zproject brush to project the texture from the uv repeated tool onto the poly paint of the un repeated tool! Then just delete the tool with the repeated uvs. Now you can use your polypaint on your unrepeated tool to create an alpha, deform, sculpt or just make a texture :smiley: bit of a pain but it works alright… Its just a pity the “project all” button doesnt project the texture too, if anybody knows how to make this possible please let us know :slight_smile:

Yeah, thanks for your answer blister666, that would be a possibility but in fact it would be easier and most likely quicker to just tile the texture external and use that pre-tiled version of the texture straightforward. :wink:

Still on I hope this ZBrush texture tiling bug will be fixed in future versions.